Often, a leak will simply result in the offending application crashing (this has happened with many games where playing for hours ultimately leads to a crash-to-desktop, at which point the memory. I have an unfortunate problem. i’ve recently started distributing my game built in java + opengl and it works fine on the handful of graphics vendors i’ve tested it on. only the ones that are on a nvidia gtx 1080 are experiencing problems. and the problem is an out of memory from polling glerrors. i don’t know where the memory leak is, i know where it’s caught, but that doesn’t help. Memory leak causing the game to lag and slow down? (break is shutting the ps3 off) the more often the lag and freezing occur. is it possible that there is a memory leak or some sort of infinite loop occurring that is just dumping unless data and taking up space? a memory leak is anything that causes a specific task or program to consume.

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